The Gorem Mech Project, a 3D Art Concept by Roberto Barrientos fires creative sparks to the fandom community. Mechs are often featured in computer and console video games, toys, films, anime and are now a real interest for production in the tech industry.
Although fictional mechs come in all shapes and sizes, the widely used hulking, humanoid mech design is the most common in gaming, and in life, as we’ve seen with real-life attempts to build the kinds of giant mechs that we love in fiction. There are six most common types of robots (mechs) that play a role in popular culture and tech, which are autonomous mobile robots (AMRs), automated guided vehicles (AGVs), articulated robots, humanoids, cobots, and hybrids.
Mechs are inspired by scientific ideas and science fiction genres that center on giant robots or machines (mechs) controlled by people. From 2017’s USA versus Japan giant-robot duel to popular movies and media like Pacific Rim, Power Rangers, Transformers, and even the campy Robot Jox, the mech designs that capture our imaginations are all essentially armored humanoids, just sized up.
Spanning from H.G. Wells's classic novel War of the Worlds to The Matrix Trilogy & Star Wars multimedia computer-generated franchises, Mech's look and image have without notice evolved through time. Some may consider a mech to be disruptive innovation which is a result when principles of design are integrated with science and engineering.
All experts in the industry, from real-life mech builders to heavy machinery designers, agreed that the famous humanoid form is evolving its look quickly to answer the question:
If the real-world function of a Mech derives from the concept and design from storytellers' and visual artists, then what story deserves to be told?
With its regeneration in culture, Roberto Barrientos, Legacy 3D Artist, has created a fresh take on the Mech. The Gorem Mech Project & Altered State 3D Art Services are now available online.